Combat
Overview
Battles are a turn-based and party-driven. The battlefield is grid-based, from a 2D isometric perspective. The terrain may consist of many different things that provide advantages/disadvantages, such as plateaus, towers, buildings, rivers, trees, and more.
The player’s party consists of 3 members: the player character, and 2 “captured” enemies. The enemy party may consist of more than 3.
Each player takes his/her turn in succession. One player’s team goes first, then the second player’s team goes next.
The goal is to defeat the other player’s team in battle.
Action Points
Player characters have 2 action points per turn. These points may be spent in the following ways:
- Move character
- Move character
or;
- Move character
- Take action
or;
- Take action
- Take action
Cover
Stealth
UI
Dungeons represent areas where battles take place.
Data Structure
npc:
000350:
name: Rock Troll
000460:
name: Mi-Go
party:
player:
health:
total: 150
current: 134
current_ap: 2
xCoords: 66
yCoords: 45
000350:
health:
total: 600
current: 600
current_ap: 0
xCoords: 34
yCoords: 42
000460:
health:
total: 75
current: 13
current_ap: 1
xCoords: 77
yCoords: 56