• Jobs are provided to players via Guilds or Shops
  • Players are paid via other players
  • Players must submit applications for employment in different job types.


  • Run by players, must be staffed


  • Traveling cities

Data Structure

    name: Architect
    name: Builder

    job: 000002

The Player

  • Players are assigned to one job
  • Players may perform any job while logged-on
  • While logged-off, players become an NPC that will work his/her primary job autonomously


  • The builder is a workhorse, assigned to hauling materials, building structures, and following orders
  • A builder may act as an architect, when building in unclaimed land.


  • An inventor uses in-game editors, and real-world code to construct new blueprints
  • An inventor is responsible for most of the assets in the game


  • An engineer constructs items from blueprints.


  • A loremaster is responsible for building the game world. He/she should be articulate, creative, and dedicated
  • A loremaster must write tomes, detailing stories and legends.
  • Tomes may be region-specific, or they may contain placeholders - such that they may be re-used across the world.


  • A mystic dabbles in the arcane arts. He/she may create potions, author skillbooks, enchant items, or bind new souls to the world.
  • A mystic may communicate with distant lands telepathically, or teleport there directly.


  • A cleric is a low-magic individual, responsible for healing and prayer arts.


  • Responsible to establishing trade routes between cities, towns, and otherwise
  • Traders should travel in groups, preferably with strong Mercenaries and Cartographers
  • Trading is a great way to see the world


  • A cartographer is responsible for traveling the furthest reaches of the world
  • While traveling, a cartographer is automatically building maps. Skill level determines how detailed these maps are.
  • Combining different maps should result in newer, better maps.
  • Maps should be duplicated and sold to players


  • A shopkeeper is responsible for tending to stores, selling items to players, and sourcing new inventory.


  • A mercenary is a hired-arm, responsible for protecting a city, village, keep, or Caravan.


  • A quartermaster builds weapons and armor


  • A laborer is the most versatile of all roles. He may be responsible for working fields, harvesting crops, tending to livestock, fishing, lumberjacking, mining, digging, and more.
  • Laborers are responsible for providing food to cities, upkeeping citizen’s needs


  • A criminal is an outlaw.
  • A criminal


  • A prisoner is a captured criminal (or perhaps an innocent person)
  • A prisoner may act as a Servant or Laborer


  • The most prestigious of all roles. A guildmaster can perform any job, enact any rules, and start any war.
  • A guildmaster may self-elect
  • A guild may be comprised of multiple guildmasters
  • One should expect that most guilds will fail, for a lack of followers.
  • A guildmaster may be overthrown. If a guildmaster dies, or becomes a prisoner, the town will be left without leadership. New leadership may be established via traditional means.


  • The architect is a creative-type, permitted to construct blueprints of structures within a city, town, fortress, etc.
  • Blueprints are not immediately built. Work must be performed by Builders


  • A noble is a leader, responsible for building alliances, governing peoples, and establishing a strong economy.
  • A noble may act in the absence of a guildmaster. He/she may hold town meetings, establish criminal trials, and sentence wrong-doers.


  • A general may lead armies of men into battle, either against neighboring factions or NPCs in dungeons.


  • A citizen may be assigned to any job. Typically, these jobs will be low-risk, low-pay. (cooking, cleaning, etc)


  • A spy may visit enemies under the guise of another role. He may hide his appearance from others.
  • A spy may travel unseen, and quickly.


  • A founder is a paying-member of The Fold.
  • A founder is the holiest of all players, and receives blessing and incentives as a result.
  • A founder receives a generous fixed-income