Traits

Traits

Structure

  • Traits increase with time working certain jobs
  • Unused traits atrophy over time
  • Certain traits are completely lost by death (since the body is lost). Others may persist.

Types

Strength

  • Increases damage dealt by physical weapons
  • Increases productivity as a laborer, builder, etc.

Fearless

  • Increases constitution in battle.
  • Higher levels are immune to certain status effects

Dexterity

  • Increases productivity as a quartermaster, inventor, etc.

Intelligence

  • For magic
  • Low intelligence has a direct impact on how a creature may be equipped. A lumbering troll, for example, may not be able to wear armor, or shoot guns.